Glossary
Concept map
Section titled “Concept map”flowchart TB subgraph pred["Prediction"] PL(["P(L) — skill mastered?"]) PS(["P(solve) — solves task?"]) end subgraph params["Four parameters"] PL0["P(L₀)"] PT["P(T)"] PSl["P(S)"] PG["P(G)"] end subgraph ui["Product"] SEL["Task selector"] HM["Class heatmap"] EXP["Explainability"] end PL --> PS PL0 --> PL PT --> PL PSl --> PS PG --> PS PS --> SEL PL --> HM SEL --> EXP| Term | Definition |
|---|---|
| BKT | Bayesian Knowledge Tracing — tracks, per (student, micro-skill), the probability the skill is mastered; updates after each response via Bayes + a learning step (P(T)). |
| Micro-skill | Smallest useful unit of competence (e.g. “expand brackets”); each gets its own BKT state. |
| (P(L)) | Probability the student has mastered the skill right now (latent state). |
| (P(L_0)) | Initial (P(L)) before the first attempt on that skill (prior). |
| (P(T)) | Probability of learning in one attempt after working a problem (transit). |
| (P(S)) | Slip — “knows the skill but answered wrong” (careless error). |
| (P(G)) | Guess — “doesn’t know but picks the right answer”. |
| (P(solve)) | Probability of solving the current problem given (P(L)): (P(L)(1-P(S))+(1-P(L))P(G)). |
| ZPD | Zone of Proximal Development — “hard but doable”; selector targets (P(solve) \approx 0.7). |
| Selector | recommend() — ranks pool tasks by closeness to target (P(solve)) plus a weak-skill bonus. |
| Geom. mean across skills | For multi-skill tasks, joint (P(solve)) is the geometric mean per skill — weak links dominate vs arithmetic mean. |
| Class heatmap | Students × skills matrix coloured by (P(L)). |
| Explainability | Teacher-facing “why this task” text from templates + BKT numbers (facts not LLM-guessed). |
| JupyterLite | In-browser Jupyter (Pyodide/WASM); deployed here at /lab/. |
| IRT | Item Response Theory — models item difficulty and ability (\theta); great for tests, weaker than BKT for learning over time. |
| EM / Baum–Welch | Fits BKT parameters from answer sequences (HMM-style). |